/en/department-strategic-and-international-management/teaching/theses/finalised-theses
rung wertschöpfungsgenerierender Ressourcen in einem Cluster - eine Untersuchung am Beispiel der Games-Branche am Standort Hamburg. (Master) Bedeutung der Nutzerakzeptanz und Ladeinfrastruktur für die [...] Relational Rents and Sustained Competitive Advantage - A Case Study Analysis of the Global Video Games Industry (Master) Touristische Destinationen als Wertschöpfungsnetzwerk - eine ressourcenorientierte
/en/department-strategic-and-international-management/theses/finished-theses
Markt - eine strategieorientierte Untersuchung der Marktstrukturen (Bachelor) Eine Typologe der Gaming-Branche - Kritische Auseinandersetzung mit digitalen Geschäftsmodellen (Bachelor) Chancen und Risiken [...] rung wertschöpfungsgenerierender Ressourcen in einem Cluster - eine Untersuchung am Beispiel der Games-Branche am Standort Hamburg. (Master) Bedeutung der Nutzerakzeptanz und Ladeinfrastruktur für die [...] Relational Rents and Sustained Competitive Advantage - A Case Study Analysis of the Global Video Games Industry (Master) Touristische Destinationen als Wertschöpfungsnetzwerk - eine ressourcenorientierte
https://www.science-story-telling.eu/fileadmin/content/projekte/storytelling/zip/zip-eng/mendeleev.zip
Mendeleev re- alized that he needed some relief from this nervous tension. Usually, he would play the card game soli- taire for that purpose. Reaching into his top desk drawer, he retrieved a deck of cards. Briskly [...] remember some parts but not all of it. He glanced at the incomplete set of cards from his interrupted game of solitaire. A flash of inspiration crossed his mind. He opened his desk drawer and found a stack [...] indeed, as he completed the entire set, remembering every detail of each element. Then he began his game of chemical solitaire— arranging the cards of elements with similar proper- ties in rows with ascending
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/en/english-and-american-studies/who-we-are/members-of-our-institute/loock-kathleen-dr/publications
es . Ed. Ian Hunter and Matthew Melia. New York: Bloomsbury (forthcoming, 2020). "Remaking Funny Games : Michael Haneke’s Cross-Cultural Experiment." Transnational Film Remakes . Ed. Iain Robert Smith
/en/english-and-american-studies/who-we-are/members-of-our-institute/daewes-birgit-prof-dr/publications/selected-chapters-and-articles
Gruyter, 2017. 428-44. "Metaphysics, Myth, and Meaning: Wissensstrukturen in True Detective. " Von Game ofThrones bis The Walking Dead: Interpretationen von Kultur in Serie. Ed. Timo Storck and Svenja Taubner
- This page in other areas
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/en/english-and-american-studies/who-we-are/members-of-our-institute/loock-kathleen-dr/conferences
January 2017. "The Hollywood Treatment: Cross-Cultural Remakes and the Case of Michael Haneke’s Funny Games ," Guest Lecture, TU Chemnitz, 6 June 2016. "Jawsmania and Sequelitis: Hollywood Sequel Redux," Guest
/eucs/program-structure/by-semester/5-semester
debates in the field of sustainability. Type of class: Seminar discussions, group work, simulation games Responsibility: Bernd Sommer Semester 3 rd or 5 th Semester Workload (total) 150 h Cycle every fall
fileadmin/content/institute/anglistik/dokumente/projekte/dohcce-online.pdf
Once more … Ulli, a game. 9980 S. A game. 9981 S. A game. 9982 S. A game. 9983 L. A game, Petra. 9984 S. A game. 9985 L. Jürgen. 9986 S. A game. 9987 S. A game. 9988 S. A game. 9989 L. Let’s try to say it [...] TB. It’s a game, Mummy. 10052 L. Monika. 10053 S. It’s a game, Mummy. 10054 L. Irene. 10055 S. It’s a game, Mummy. 10056 S. It’s a game, Mummy. 10057 S. It’s a game, Mummy. 10058 S. It’s a game, Mummy. 10059 [...] 10059 S. It’s a game … it’ a game, Mummy. 10060 L. Good. 10061 S. It’s a game, Mummy. 10062 S. It’s a game, Mummy. 10063 S. It’s a game, Mummy. 10064 L. Now all the girls. 10065 Ss. It’s a game, Mummy. 10066
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/eucs/info-for-students/ba-thesis
of the school system in reproducing social inequality in Germany. Do Massively Multiplayer Online games (MMOs)influence the acquisition of English as a second language for German players? How did the threat
fileadmin/content/institute/anglistik/dokumente/projekte/flecc-online-version.pdf
computer. 51 L: What is she playing? 52 S: Katharina is playing a game. 53 L: Hmh. And what is the game? 54 S: Katharina is playing the game on the computer. 55 L: Yes, right. 56 8:45 57 L: Okay. [Legt die [...] 211 L: And here, look, I've got the Bingo-game. And I will show you 212 how it works. I'm sitting here, and I say: "Plum." 213 And you have your Bingo-game in front of you. FLECC – Flensburg English Classroom [...] Flensburg English Classroom Corpus 52 257 Because our lesson is over now, put your game – We have to 258 stop now! 259 Put your game back in the envelope. [geht herum] Put it back. 260 10:17 261 [Allgemeines Aufstehen
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