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/en/international/going-abroad/games-corner/memory-game
Partner University Memory Listen
/en/department-of-speech-and-language-education/publications/frederike-anna-ruescher
Medeiros, M. / Pechuel, R. / Reid, A. / Rüscher, F. A. / Shellman, M. / Silva, J. / Silva, P. (2018): GAME-BASED LEARNING FÜR TEACHERS – A JOURNEY THROUGH A WORLD OF NEW IDEAS!. IK Verlag. Köln 2018. Beutner [...] S. 35 – 62. Beutner, M. / Eggert, D. / Rüscher, F. A. (2017): YES – Ein Online Gruppen-Deck-Card-Game zu European Citizenship. In: Ein Beitrag zum Workshop WS05 "Didaktik digitaler Lernwelten" 19. Ho
/en/cpe/research/publications
(2014): Restraining Free-Riders: The Effects of Actor Types and Decision Rules in the Public Goods Game. Rationality and Society , 26 (3): 290-319. Read article. Glassmann, Ulrich; Sauermann, Jan (2012): [...] Ulrich / Sauermann, Jan (2010): Adding Value: Cumulation in the Experimental Study of the Public Goods Game. Paper on the benefits of experimental research in political science. Presented as discussion paper
/en/cpe/research/previous-projects
goods. Our main interest was to analyse important determinants of group behaviour in a public goods game. In particular, we examined what impact decision rules have on group investments and how group size
/en/tmeuf/topics-and-content/endangered-species/students/secondary-school/polar-bear
species, its habitat and possible measures for protection. Teaching material nuka-the-polar-bear-game.pdf 07/16/2015 545 KB (PDF) Download
/en/tmeuf/students/secondary-school/topics-content/endangered-species/irrawaddy-dolphin
teacher-infomation.pdf 07/16/2015 124 KB (PDF) Download solutions.pdf 07/16/2015 111 KB (PDF) Download game.docx 07/16/2015 17 KB (DOCX) Download course-of-events.pdf 07/16/2015 172 KB (PDF) Download
/en/department-strategic-and-international-management/theses/finished-theses
Markt - eine strategieorientierte Untersuchung der Marktstrukturen (Bachelor) Eine Typologe der Gaming-Branche - Kritische Auseinandersetzung mit digitalen Geschäftsmodellen (Bachelor) Chancen und Risiken [...] rung wertschöpfungsgenerierender Ressourcen in einem Cluster - eine Untersuchung am Beispiel der Games-Branche am Standort Hamburg. (Master) Bedeutung der Nutzerakzeptanz und Ladeinfrastruktur für die [...] Relational Rents and Sustained Competitive Advantage - A Case Study Analysis of the Global Video Games Industry (Master) Touristische Destinationen als Wertschöpfungsnetzwerk - eine ressourcenorientierte
/en/english-and-american-studies/who-we-are/members-of-our-institute/loock-kathleen-dr/publications
es . Ed. Ian Hunter and Matthew Melia. New York: Bloomsbury (forthcoming, 2020). "Remaking Funny Games : Michael Haneke’s Cross-Cultural Experiment." Transnational Film Remakes . Ed. Iain Robert Smith
/en/english-and-american-studies/who-we-are/members-of-our-institute/daewes-birgit-prof-dr/publications/selected-chapters-and-articles
Gruyter, 2017. 428-44. "Metaphysics, Myth, and Meaning: Wissensstrukturen in True Detective. " Von Game ofThrones bis The Walking Dead: Interpretationen von Kultur in Serie. Ed. Timo Storck and Svenja Taubner
/en/english-and-american-studies/who-we-are/members-of-our-institute/loock-kathleen-dr/conferences
January 2017. "The Hollywood Treatment: Cross-Cultural Remakes and the Case of Michael Haneke’s Funny Games ," Guest Lecture, TU Chemnitz, 6 June 2016. "Jawsmania and Sequelitis: Hollywood Sequel Redux," Guest